Bioshock infinite benchmark utility steam

Developed using a modified variation of Unactual Engine 2.5 and magnified via Havok Physics, we were blown amethod by the original BioShock once it released ago in September 2007. Our performance testimonial at the time concluded that the title had "jaw-dropping visual effects" and that you"d require one of the best graphics cards of the day if you intfinished on playing at 1920x1200 -- or also 1600x1200 for that issue.

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Given our first impression through the initially enattempt, we didn"t hesitate to take BioShock 2 for a spin a pair years later on. However before, as is frequently the case, the second title was much less of a technical showitem. It also offered a modified build of Unactual Engine 2.5 and also looked comparable to its predecessor through no major improvements. In turn, the game could be run on max top quality at 1920x1200 with a reasonably affordable graphics card.


Another three years having passed since BioShock 2 and the dawn of a brand-new console generation on the horizon, BioShock Infinite has actually taken the opportunity to mix points up. Although it"s still a first-perboy shooter publiburned by 2K Gamings and also contains similar ideas and themes, the third installment doesn"t follow the same story, being set decades prior to the previous entries in a floating city called Columbia.

We will not be delving as well deep into the gameplay side of things here, yet movie critics seem to approve of the title"s fresh perspective provided its metascore of 95/100. Naturally, we"re greatly interested in the graphics side of points this particular day, and also plenty has actually changed here, also. For starters, BioShock Infinite provides a DirectX 11-allowed, modified version of Ungenuine Engine 3, which provides hope of a top quality COMPUTER port.

Alengthy via DX11 results, folks playing on PC can look forward to higher resolution textures and also a healthy and balanced array of customization. Infinite comes via 6 graphical presets from "extremely low" to "ultra" that should hopecompletely cover a broad performance spectrum, not to point out individual manage over settings prefer anti-aliasing, texture information and filtering, dynamic shadows, post-processing, and so on.

As the cherry on height, the developer has fully adopted widescreen gaming with what it calls "horizontal plus" widedisplay screen support, so the wider you go, the even more you"ll check out of Columbia’s gorgeous vistas. In that same vein, it have to be provided that there"s also multi-monitor support for AMD Eyefinity, Nvidia Surround and also Matrox TripleHead2Go. Plenty to check out for certain, and we"re eager to dig in.

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Testing Methodology

Our test comprises 24 DirectX 11 graphics card configurations from AMD and Nvidia spanning a vast selection of prices, from the affordable to the ultra-expensive. The latest chauffeurs have been offered, and eincredibly card has been paired through an Intel Core i7-3960X to rerelocate CPU bottlenecks that could influence high-end GPU scores.

The developer has actually consisted of a benchmark tool that works exceptionally well as we found it to be an accurate representation of the sort of performance you have the right to expect to watch as soon as playing BioShock Infinite.


While the benchmark enables to test all six high quality presets, we determined to benchmark the Ultra preset through diffusion depth of field allowed. This is the maximum quality establishing for BioShock Infinite which we tested at 1680x1050, 1920x1200 and 2560x1600.

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Since we tested simply a solitary top quality preset and also the benchmark tool streamlined the procedure, we had time to encompass structure time performance as well. Using Fraps in conjunction through the benchnote tool, we measured in milliseconds the moment it takes to render each framework individually. These results will certainly be shown in our "9ninth Percentile Frame Time" graphs.


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